What a game, this is incredibly enjoyable with just enough challenge. Everything's polished, and just cool. Love it.
Escape from the void, don't let it catch you.
LMB - Accelerate
RMB - Break
R - Reload
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this is VERY nicely done indeed. really nice control system…really like it!
Nice to see it’s made in construct, too!
Great game! I don't think I've ever seen a movement scheme like this.
I found (what I think is) a bug—whenever the enemies kill me in the last level, instead of restarting the level, the game shows me the "thank you for playing" screen. Back in the map, the last level appears still not filled in. At some point the "thank you" screen froze and now I can't get back to the map, so I'll have to replay the whole thing.
It's not a problem, since it's so short, but I wanted to let you know. Is it possible that the final victory is so sudden that I didn't even realize I beat the enemies? Anyway, again, great game overall.
that definitely sounds like a bug that needs to be squashed 🐛
The code is a bit of a mess, but I'll try to look into it over the weekend and fix it. Thank you for playing tho, I'm glad you enjoyed it!
I replayed it later that same day and finally beat it! I can now confirm I was getting the final screen way too early, whenever I got killed by the last 3 enemies (not the first 3, those I always managed to kill). Had a blast.
Where can I get this game's soundtrack
Ahhh... so good. And the music...it reminded me of tiasu, especially the album "Rising".
I think it would be interesting to experiment with not letting the player break, but constantly moving him toward the cursor.
Thank you! Had a great time making the music for this! Brin absolutely nailed this one! :)
Neat. I think it would be nice if you included times for us to beat. And maybe something where you have to kill everything in a level.
hey daniel! I'm looking to add a speedrun mode that lets you string levels together and adding a general timer sometime next week :)!
This game is so friggin fun